Limitless for the ultramarathon runner
A case study to learn more about prototyping methods
Tools
Pen, Paper, video, Illustrator, Figma
Team size
2 people
My role
Workshop Facilitation, Sketcher, Visual design
Goals
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To better understand different prototyping methods and how they could help improve existing solutions or explore problem areas
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Provide ultramarathon runners with an easy and accessible way to find routes for training
Methods
storyboards, digital prototypes, WOZ prototypes, video prototypes
This project focused on the development of a design solution that would help ultramarathon runners prepare for competition. This project was part of a course called Prototyping at Stockholm University. The course focused on learning about low-fi and hi-fi prototyping tools. These tools were used to develop a final design solution for ultramarathon runners.
We got to chance to create paper prototypes, storyboards, digital prototypes, Wizard-of-Oz (WOZ) prototypes, and video prototypes. Our final design was an app called Limitless, which is a high-fi prototype created in Figma.
Ultramarathon is a footrace that is longer than a traditional marathon of 42 km. The problem many ultramarathon runners have is to find long enough routes to train before their competitions. This resulted in Limitless, which is a navigation app that allowed the user to save and share routes.
Timeline
3 weeks